Offside Dream

an AI-driven narrative football game where a 32-year-old office worker travels back to age 15 to relive her abandoned dream of becoming a women’s football player.

Trailor

1. Project Overview

In-Game Scenes

About the Story

  • You begin as an exhausted 32-year-old corporate worker. After a sudden accident, you wake up as your teenage self in a 2000s Chinese high school.

  • Weekly choices shape your football ability, mental health, academics, relationships, and reputation.

  • Multiple endings reflect your path: professional athlete, academic route, balanced success, or dream collapse.

About the Techs

  • Unity (C#): Implements the core gameplay loop, weekly actions, event flow, and UI logic.

  • LLM-based input analysis: AI evaluates the player’s written responses, detecting tone, intent, and emotional cues, to adjust relationship values and other stats.

  • AI event generator: Produces three context-dependent events each round that influence skills, stress, morale, and narrative direction.

  • 8-stat gameplay framework: A custom system that drives branching paths, conflicts, and outcomes.

2. Game System Design

How Attributes Work

The game tracks 8 core attributes that shape every interaction and narrative branch: Stamina, Mental Health, Skill, Academics, Relationship, Team Morale, Public Opinion, and Return Risk.

Core Loop

  • Each round follows the same rhythm:

    Weekly Random Events → Player Attributes Update → 3 Dialogues → Micro-Ending → Next Round

  • Actions include:

    Study, Training, Rest, Bonding, Media Handling, Matches……

Every weekly AI event, and dialogue choice updates one or more attributes.


In turn, these attributes determine:

  • what events you can trigger

  • whether the team succeeds or fractures

  • how the media frames your story

  • which endings remain possible

When the Return risk reaches 50, the game automatically ends: you fail your football dream and return back to reality.

3. Story + Characters

The story takes place in a fictional 2000s third-tier Chinese city: grey concrete, faded school buildings, small shops, and a football field barely holding itself together. It’s nostalgic, warm… and painfully real.

4. AI-Narrative Engine

4.1 Event Generation

Each round includes three AI-generated “random events.”These combine:

  • your current stats

  • rule-based event pools

  • real-world milestones (e.g., 2008 Olympics)

4.2 Dialogue Generation

Players type directly into a textbox.The AI interprets tone and keywords, producing NPC responses that update relationship values. NPCs remember what you say, and change because of it.

4.3 Outcome Generation

At the end of each round, AI evaluates:stats + relationships + accumulated past events → produces a micro-ending → pushes the story toward different long-term outcomes.

5. Pixel Art & Style

6. Now & Future

  • Early Unity demo with 3 core modules: Random Event → Dialogue → Result Canvas.

  • Only Chapter 1 completed; later chapters in development.

  • Visual assets partly prototype; additional animations generated for mood only.

  • Currently being tested through interviews and survey scales to evaluate emotional impact and realism.

  • Continue to expand the full storyline into three major arcs: High School, University, Professional League.

  • Add complete gameplay loops: training sessions, matches, team management, media interactions.

  • Improve AI narrative consistency, emotion modeling, and long-term memory.

  • Optimize for performance and publish a fully playable version on Steam with save/load, achievements, and global reach.

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