AI-NPC in game

- My graduation project about how AI-generated NPC dialogue shapes player experience in narrative games.

1.Research Overview

Introduction:

  • Independent research project based on a controlled between-subjects experiment (N = 84).

Research Question:

  • Does AI-generated NPC dialogue increase immersion compared to scripted dialogue, and is this effect driven by social presence?

Context:

  • With major studios adopting AI NPCs, understanding how players actually perceive them is an urgent question.

Method:

  • Online between-subjects experiment — participants watched a 60-second AI-generated NPC scene or a scripted version and rated immersion + social presence.

Results:

  • I validated all measurement scales (Cronbach’s α ≈ .83) and checked randomization, attention, and manipulation accuracy. Using independent-samples t-tests, I found that AI-generated dialogue significantly increased perceived social presence (medium effect size, d = 0.56, p = .012), but did not directly raise immersion. I then ran a mediation analysis (PROCESS Model 4), which revealed a clear indirect effect.

Key Insight:

  • AI dialogue doesn’t directly boost immersion, but it significantly increases social presence, which then leads to higher immersion.

  • AI’s power in narrative games lies in making NPCs feel socially “real,” not just more technically advanced.

2.Application & Future Development

Previous
Previous

Warm Stone

Next
Next

Empathy & Thai Elephant Protection