Game & Anger

- A quantitative study (N=126) uncovering why game difficulty alone cannot explain players’ anger, revealing deeper factors behind emotional responses.

  1. Project Overview

  • Conducted a survey study with 126 participants aged 18–35 to examine how game difficulty relates to anger management, covering full research workflow from design to analysis.

  • Built and validated two measurement scales (difficulty α=.74, anger α=.73) and confirmed construct validity through factor analysis explaining 66% variance.

  • Ran a multiple regression model and discovered no significant predictors, revealing that emotional responses in games require multi-factor UX consideration beyond difficulty alone.

2.Future Application

Emotion-Aware Game Interfaces

Real-time UI that detects player frustration levels (e.g., adaptive difficulty, instant emotional feedback).

Adaptive Learning Systems

Apply the “decoupling difficulty from emotion” findings to educational/training games → Dynamically adjust challenges based on player cognitive load.

Player Well-being Dashboards

Provide players with personalized emotional profiles to track stress and emotional fluctuations during gameplay.

Cross-Device Interaction Research

Combine wearables (HRV, GSR) to explore more precise multi-modal anger prediction models.

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